Post by
YourMomSA | 2018-06-28 | 02:24:08
I believe they get a huge number of one-time (or few-time) customers. Huge. In proportion to the number of serious long-term users. I could be wrong, but that's my belief. You get a big-name event, and then some promotional stuff goes out to the fans and they sign up and hundreds-to-thousands pay for credits or full packs, and then the serious players crush them (including some of the serious non-paying customers), but they don't mind because they're beginners and didn't expect to do well.
IF and only if I'm right about that... then the business model makes sense, much to the consternation of the serious players. They keep staffing and costs relatively low by making the game outstanding from the perspective from a newby player, without investing into the work required to make the game perfect from the perspective of the most serious players. If they have the right deals with the major players (like VOR, Clipper, and Vendee), and they work the marketing end of things well, then they don't have to cater to the 100-300 really serious players. They just need to keep the 500-3,000 paying newbies coming. Much more profitable that way, whether we like it or not.
An additional benefit for them is that causes top players to quit, giving mid-level players the chance to say "wow, I'm up to 80th and 6 of the top 10 just quit. If I keep going, I might be #1 one day!" and then those folks start doing every race at significant accumulated expense. That's where I was about 2 years ago. There were players then that were, no doubt, way better than me at the time. I don't know if I'm better now than they were then or not. No way to tell because they disappeared. And several top players (Toppen/Ventus Mare, Mangina, Marcusbelgicus, etc) have announced their intent to quit after Clipper and VOR, giving many players presently ranked in the top 100 more reason to keep paying, especially if I quit too. (I've been very indecisive about it... I'm often not having fun anymore, but am clearly addicted). On the other hand, if they perfected the game, fewer top players would ever get sick of the problems and quit, so players ranked in the 60s would look at it as hopeless and never fully commit to paying for full packs race after race, etc. So it actually makes some sense from a business perspective to not cater to the small minority of extremely serious players. (Although this could be mitigated by changing the VSR scoring system to be less cumulative, and I'd be fine with that).
Anyway... Part of being one of the top players is accepting the flaws and soldiering on as best you can, never getting angry enough to blow a race completely or quit. It's very difficult to do. I believe that's actually harder than winning races when nothing goes wrong.
(And... in some ways... that isn't entirely unrealistic... In real races, sometimes you have unexpected breakage despite your best efforts, or your crew gets drunk or no-shows, or you mysteriously have to race with a brutal hangover... and you do the best you can... so maybe think of VR as your alcoholic navigator or the disease-ridden bowman you had to bail out at 3 AM, or as the shackle that has been reliable for you for years and decides to let go in a critical national championship event, which happened to me recently. I hate the VR "c'est la vie" attitude when they could improve things... but the reality is that you hit "c'est la vie" moments in real races too)