


I have implemented the 'Avoid tacks' menu option again.
It actually uses the same turn penalty as defined in the game - 10% performance loss for 10 minutes.
In certain conditions it may actually generate more tyrns, so try without it if the result looks suspicious.
This is a consequence of the optimizer logic - it tries to sail in different directions with 5-degree increments. If the perfect track lies somewhere between the 5-degree sectors the track is averaged later and appears as straight line. If straight line is preferred initially, that may result in more than one line segment.


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